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Posts Tagged ‘IMKE’

What I liked about the course:

  • The idea of studying human interactivity through activity theory
  • Receiving comments from Terje after every task (her responsible feeling for the course)
  • Getting familiar with some new tools

What I did not like:

  • The course did not have a clear plan
  • The course was more theoretical rather than practical (how to apply activity theory into practice!)
  • Tight deadlines
  • Tasks were not practically useful (for example, summarizing an article!)

A few recommendations:

  • Evaluation-driven approach might be obliging to bring theory into practice
  • Teacher-to-student approach should change to colleague-to-colleague one

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Thinking about an activity specially an activity in everyday life made me think of comparing myself in non-digital activities versus digital ones or to say offline in opposition to online! I feel that I am much more efficient and fast in offline activities rather than online ones. Even when a task can been done in both ways, I am faster when I don’t need to use the computer particularly internet. Some examples of these activities are like reading, writing, planning and more importantly thinking clearly.

The problem I have while using digital technologies is that although digital technologies’ aim is to enhance the effectiveness of a task and shorten the amount of time one could spend, it brings multi-tasking and lack of concentration. I suppose, the nature of digital technology as far as it comes with internet brings the concept of multi-tasking. Whatever I need to do on computer, it always comes with other activities around. For instance, when I watch news online or read an article, it cannot be done without surfing around, reading other things and having a glance at other pages. Sometimes I even get lost in other activities rather than the main task I wanted to accomplish.

By the way, how new technology itself can be useful to improve the effectiveness of people working with new technologies. How can it be helpful to prevent people wasting time online, or spend time when it is necessary? In my experience, there was nothing more practical than not staying online anymore. For example, when I had to write an article and reach a deadline, I re-designed the activity by stopping the internet and get myself to concentrate on work. To take another example, planning and time management always help me to organize my thoughts better and reach short-term outcomes. Writing down various tasks on a piece of paper and having it visible somewhere makes me check it all the time and carry it out.  Altering this activity to Google calendar had advantages and drawbacks for me. On one hand, it enhanced the long-term planning; sharing calendars with others, also looked nice and more organized. On the other hand, it was more difficult to remember my task, since each time of reading through, I also checked my emails and some other applications, sometimes even would have forgot to check the calendar.

Having this argument, I am not sure whether I am able to redesign an activity in a more efficient way by using new tech or not. Maybe for a part of an activity it is high-quality to use new technologies (especially when it needs to be done in cooperation with others) whereas recently I am getting to the point that I should keep distance from online world to be more concentrated and productive.

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As Rückriem points out, digital technology has its own logic concerning to be either a tool or medium and cannot be compared with previous tools (such as transportation tools) or traditional medium effects. Digital information and telecommunication technologies nowadays have a revolutionary character that goes further from the concrete concept of “tool” in the activity theory and needs a qualitative argument of a more abstract concept such as “medium”.

The argument he makes sounds logical to me, since computer technology is not used for algorithm and mathematical use anymore but it has an amazing feature to advance the communication and interaction in the modern society thereby, it is very influential on the society structure from the educational, sociology, and political perspectives.

The problem for activity theory is that it is not able to define the sociological changes; also it would not be a good solution to modify the terminology of “tool” to “medium”. I find activity theory inefficient to explain around the issue whereas employing the media theory to indicate the cognitive character of digital technologies would be more useful.

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Free software is a kind of software that can be used and modified freely without any limitation. It can be shared and copied among consumers. In free software, usually the source code is available for users and released into the public domain. As far as I know, any software produced based on free software and its source code must follow the free software license; thus any modified version of free software is also free.

The difference between free software and open source software is that open source software has been developed under copyright which enables marketing. Additionally, open source software can have various licenses. It may get available under the public domain or open content licenses that forbid commercial use or allow selling the modified versions.

Apparently, although the terms look alike, there is a huge gap between the concepts. On one hand, free software is a way of freedom for knowledge and originated in a social movement that believes “non-free software is a social problem and free software is the solution”. On the contrary, open source brings ethical issues and legal status that could limit the freedom.

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To answer the following questions in relation to the components of activity theory (subject, object, tools, rules, community and division of labor); I tried to address each of initial items to an activity theory component:

– did we come up with all the necessary components for analyzing and describing interactive systems?
– what components seem irrelevant? Why?
– currently we have a long list of components, which can be definitely shorten. How would you do that?
– do what degree the list of components is concurrent with the components of the activity theory framework?
– are there components which are not covered by the activity theory framework, but the activity theory framework could benefit from?

Initial items versus components of activity theory:

time frame – rule
schedule – tool
time management – rule
process – rule/object
methodology – tool
options – ?
interrelatedness (relations) – ?
rules – rule
control – rule
aim/goal – object
task – object
start – ?
end – ?
result – object
effect – object
feedback – object
restrictions / limitations -rule
location (located)- tool
tools- tool
trigger / event
software – tool
actors- subject
role- division of labor
participants- subject
project manager – community
sequence – rule
plan- rule
evaluation criteria- rule
resource- tool
learnability-?
model / modeling- rule
quality – object
workmanship- division of labor

They are mostly relevant to the activity theory components but I could not think of any relevant component for some of them (the ones with a question mark in front: options, interrelatedness, start, end, and learnability). All the necessary components had been mentioned in the list but some of them overlap. We can shorten the list by having some general groups for example: aim, task, result, effect, feedback, and quality are all objects that can be under object/aim group. I was not sure about categorization of some components like time frame, schedule and process which I did not know whether I should look at them as method/tool or policies/rules. In addition, there could be more instances of community and division of labor in the list such as: lecturer, task developer, and evaluator/ assessor.

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Reading several essays, I chose following topics to write short reflections on:

Kerstin has explored the emergence of new media and how it became new. She investigated the new media to find out whether it is more of a technology or culture. This argument can be very crucial in the concept of new media since as an introduction to the field, it would be important to know how and why new media generated and what the origins are. So, in my opinion the topic Kerstin has chosen is well worth studying. The essay studies the relation of culture and technology with new media by explaining each in this respect. In the end, the conclusion is well-supported by essay argument around the topic.

I chose Argo’s essay on what characterizes new media; again another topic that grabbed my interest about new media and its principles. He starts the argument with the relation of new media and new message and what the new message stand for. He looks at new media as a part of technology has been produced by people for people. The text has a coherent flow from an introduction from new message to other principles of new media such as being interactive and ubiquitous. The references are relevant and well-selected whereas, the text has lack of in-text citation. As a suggestion, the essay should follow a referencing style for its in-text citation and references; for instance, APA, MLA, etc. referencing styles.

Another theme expressed by Valeria is online memes which I really enjoyed reading. It has a general overview on the concept of meme from the originality and new media perspective then continues to the characteristics of online memes. The essay is coherent and comprehensive to introduce this theme, additionally has benefited from a wide variety of resources which are mostly up-to-date and recent. The chosen topic is a sufficiently significant issue to study; also the abstract and conclusion are informative.

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Future of software licensing!

It is not easy to predict the situation of software licensing landscape in five years since this would be a long time in the computer generation. In my opinion, the issue is sort of related to the issue of open source and the fact that whether it offers competent solutions for at least wide spread software or not.

If we compare the current condition of software licensing to five years ago, there are more and more open source software and more proprietary software went under free licenses. The reason can be the popularity of open source and which it applies different beneficial licensing approaches that are harmless for an ordinary user.

The reputation of free licensing would change the proprietary software landscape from ordinary and non-beneficial consumers to professionals and companies who earn money by using these kinds of software thus, they are able to pay for their professional use.

Applicability of copying restrictions!

Copying restrictions should be applied in a situation that both consumer and producer can gain benefit out of it. If the consumer of software or any digital products use it for commercial purposes, should share the benefits; in this case the copying restrictions can be more applicable because it is more manageable to control the digital rights when it comes to the commercial use. Whereas for individuals who use digital products as sources of education or entertainment, it would be more costly to apply restrictions and control them. So, it’s better to change the restrictions framework to a way feasible and advantageous for both users and creators.

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The current post aims to compare two courses base on activity theory. The course named “PLENK2010” which is personal learning environments networks and knowledge is going to be compared with “New interactive environments“.

First of all to clarify the motives and goals of the each, I studied the pages related to each. The purpose of the course “PLENK2010″ is to clarify the concepts of personal learning environments and networks. It tries to develop a comprehensive understanding of personal learning environments and networks. While,”New interactive environments” aims to analyze the human activities and activity systems with networked tools and services in collaborative environments.

PLENK2010 is organized by the Technology Enhanced Knowledge Research Institute (TEKRI) at Athabasca University; and the participation is free for everyone, not only the researchers and students but anyone who is interested. For leading the course, in addition to four facilitators, there are guest speakers as well. As I understood, students also contribute to the content creation of the course and can take decision on the content they are going to study. In contrary, there is not much information about introducing the course “New interactive environments”, which is why more or less IMKE students are aware of this course and participates. There are two lecturers for the course and students do not influence on the course subjects and materials.

There seems to be more tools utilized for the first course than the second one; additionally, PLENK is more intensive (almost every day work is required) however the interesting point is that, students are flexible to chose the content. If they find some parts boring they are allowed to move on to the next parts which are more attractive for them. Whereas, the second course is less intensive and less flexible, if somebody doesn’t like a task, she/he would lose points.

One of the common points is that both courses ask participants to share their works and knowledge through social applications; PLENK requires using more applications though. For instance, in addition to blogs; Delicious, Twitter, Flickr, Second Life, Yahoo Groups, Facebook, and YouTube can be used.

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The concept of folksonomy and its importance has been emerged to information categorization and retrieval domain when the social web sites let users to contribute in the content creation as well as retrieval. By creation of Web 2.0, information users could annotate various data with descriptive tags and semantic relations. To study how humans organize knowledge and tag chunks of data, it is important to investigate how they retrieve the information they want. This essay aims to explore the concept of folksonomy and its relation with the image retrieval behavior since the structure of collective knowledge on images provided by lots of users in a social media is tightly correlated with learning how people think of classification and retrieval of objects.

The research has been done on images as part of information in digital focuses on problems with indexing and retrieval of individual images and there is negligible attention given to categories of images. “In order to inform system design for indexing and retrieval of images from collections across the board (the web, social networking services, digital libraries, etc.), a continued investigation as to what types of features are described through tagging is crucial to designing systems for effective and efficient retrieval of individual images and for browsing groups of those images” (Angus, Thelwall, & Stuart, 2008). From the professional indexing perspective toward image categorization, despite efforts have been done on image classification and indexing; there are gaps between indexers’ image representations and users’ needs. Tags or so-called folksonomy by emerging interests on social tagging can be a valuable resource for comprehending the gap between professional classifiers’ and users’ perspectives.

To take an example, a cognitive approach on image seeking behavior indicates that  participants prefer using keywords more than browsing in searching for images. This study also points out the role of user background knowledge that is crucial in their satisfaction with image description and indexing (Matusiak, P. 486). Some findings declare that authority seems less important than in textual information. In image information environments, most users look for an image that represents what they want. Who created the image is not considered. What matters is what an image represents, although in areas such as art or fashion design, creators and producers may play a greater role for relevance. In general, The Relevance study found that the user’s perception of topicality was still the most important factor across the information-seeking stages. (Choi and Rasmussen pt. 6.1).  As content based and context based image retrieval are also considerable issues in the user study, there is strong indication that the combined use of both text and image features is more effective in the retrieval process (Goodrum, 66).

some crucial challenges existing the way of image retrieval were pointed out in the relevant researches like:

  • The level of computer and internet skills varied among the participants. And to a certain extent, background knowledge of the subject matter in preceding the image retrieval (Matusiak, P. 482).
  • The textual representation of images is problematic because images convey information relating to what is actually depicted in the image as well as what the image is about. For example, an image may be of a glass of wine, but be about the Christian mass (Goodrum, P. 64).
  • Users do not find it easy to use the tags assigned to the images and find it hard to come up with appropriate tags that could accurately describe these images (Ruiz & Chin, pt. 4).
  • Content-based image retrieval systems still have difficulties to bridge the semantic gap between the low-level representation of images and the high level concepts the user is looking for (Gosselin & Cord, pt. 1).
  • Image retrieval faces many challenges like the task of describing image content is highly subjective and a picture can mean different things to different people. In other words, there could be a variety of inconsistencies between user textual queries and image annotations or descriptions (Chai, Zhang, & Jin, P. 2).

Users can be classified into different categories depending on the type of search they perform. The query itself depends on several assumptions about the data being searched and the user’s knowledge. The queries also depend on whether user had seen the picture before or not. User may search for a specific item in the collection or look for any image of objects, Scenes, events or even concepts and feelings within a category. (Jaimes pt. 3). Jose, Furner and Harper discuss that searchers often have a well-defined mental image of a potentially satisfying picture in mind, that they are happy to express this need in visual terms (P. 232).

The advent of dynamic user participation in Web 2.0 has revolutionized the social interaction and collaboration in creating the Web content and authorship of the Web which led to the invention of social networking applications. One of the main features of the Web 2.0 applications which have taken into consideration by web users is tagging. A lot of image sharing applications have used user-generated tagging systems. By means of tagging, users can categorize the shared pictures on internet that play the same role as metadata librarians or information professional apply to retrieve the information. Thus, tagging adds “information about information” or labels to digital objects in order to enable their discovery.

Folksonomy which is the combination of “folk” and “taxonomy” (qtd. in Mathes, 2004), is comprised of terms in a flat namespace, there is no hierarchy between the terms. Unlike controlled vocabulary, folksonomies are set of terms that a group of users tagged content with and they are not predetermined as classification terms. There are some drawbacks toward using folksonomies for instance, ambiguity is a feature that can lead to either application of the same tag in different ways or different tags being used for the same concept. Due to the fact that there are no explicit systematic guidelines and no scope notes in tagging systems, also lack of letter case sensitivity, there is a high chance to collapse distinct ideas into a single tag, particularly in acronyms. Furthermore, there is no standard for synonyms for instance, plural vs. singular names are often problematic since both forms can be seen in the tag list (Mathes, 2004).

Lancaster (2002) has acknowledged that uncontrolled vocabularies have some advantages, such as “allowing great specificity in retrieval.”  He argues that “it seems clear that natural language will be the norm on information retrieval and the use of conventional controlled vocabularies will decrease. There are many reasons for this, such as the high costs of human intellectual process, the rapidly declining costs of storage systems, the increasing volume of text that is accessible by computer (including email and full text of magazines and newspapers) and the gradual reduction of dependence on intermediaries skilled in online searching.” (qtd. in Gakindi et al., 2009). In addition to the advantages of free indexing, Rodriguez states that “the terminology used in social tagging is very versatile because it can refer to the description of the contents but also subjective aspects, attributes or elements of the context.” (qtd. in Gakindi et al., 2009).

Moreiro (2004) points out the following with regard to folksonomies:

  • There is no investment required to build documental languages.
  • They are evolving languages.
  • They offer a wealth of vocabulary.
  • Satisfactory results are obtained when combining them with the proper terms of a specific scientific and technical environment. (qtd. in Gakindi et al., 2009).

However, tagging is not without drawbacks.  Although, users are more free and comfortable to assign a wide variety of keywords than in the traditional metadata schemas used by librarians and other information professionals to classify digital objects, it is very easy to chose keywords or tags without any structure which is exceptionally disorganized (Pharo, 2008).

The current disadvantages of social tagging (folksonomies) are still a motivation for many settings to use controlled vocabularies. Apparently for classification of small assets, applying control vocabularies by information professionals would be carried out quite well as well as the information retrieval would be more systematic and convenient. In the contrary, regarding the bulky information assets like social networking applications such as Delicious and Flickr, applying the controlled vocabulary is less likely possible. It seems that when a large group of people are involved in content sharing, folksonomies can be considered as a more appropriate way of organizing information since, the total cost of time and effort for such complex system would be cheaper in this way.

Steel (2008) explores the advantages and disadvantages of folksonomies as compared to controlled vocabularies. He states “Of course, as with most new technologies, there are critics of tagging. Although some of the tension is caused by placing metadata creation in the hands of the masses, the professionals have more concerns than just loss of control of their records. Is tagging here to stay or just a fad? Will the masses be willing to continue to tag if it becomes the main source of cataloging?” (Steel, 2008, p. 71)

From the distinction between folksonomy and controlled vocabulary, one can comprehend the role of folksonomy to understand the users’ image retrieval behavior. Since individuals take an active role in providing comprehensive information about pictures they tag. In this way, it would be more clear what chunks of data is important for users and how they assign labels to images. These days, more and more organizations attempt to use social assets in their systems as far as providing opportunity for users to participate and engage with content that creates useful information and experiences toward content; such as posting comments about the images and even discussions over related topic would add values to the content. For example, the National Archive in the United Kingdom planned to add its digital image collections to Flickr in order to increase users’ interest and encourage interaction with historically significant content. (Payne, 2008)

 

References:

Angus, E., Thelwall, M., and Stuart, D. (2008). General patterns of tag usage among university groups in Flickr. Online Information Review, 32 (1), 89-101.

Chai, Joyce Y., Chen Zhang, and Rong Jin. (2007). “An empirical investigation of user term feedback in text-based targeted image search.” ACM Transactions on Information Systems (TOIS) 25.1 (2007).

Choi, Youngok, and Edie M. Rasmussen. (2002). “User’s relevance criteria in image retrieval in American history.” Information Processing and Management: an International Journal 38.5 (2002): 695-726. ScienceDirect.

Gakindi, M.,  Grimm, S., Mastromatteo, J. D., Vahdat, M., & Zanni, A. (2009). “Advantages and Disadvantages of Implementing LibraryThing for Libraries: a Literature Review”

Goodrum, Abby A. (2000). “Image information retrieval: An overview of current research.” Journal of Information Science 23.4 (2000): 287-99. CiteSeerx Data. College of Information Sciences and Technology, 2000.

Gosselin, Philippe H., and Matthieu Cord. (2005). “Semantic kernel learning for interactive image retrieval.” Proc. of IEEE International Conference on Image Processing, France. ETIS, 2005.

Jaimes, Alejandro. (2006). “Human factors in automatic image retrieval system design and evaluation.” Proceedings of SPIE. IS&T/SPIE, USA, San Jose. 2006.

Jose, Joemon M., Jonathan Furner, and David J. Harper. “Spatial querying for image retrieval: a user-oriented evaluation.” Proceedings of the 21st annual international ACM SIGIR conference on Research and development in information retrieval. Annual ACM Conference on Research and Development in Information Retrieval, Australia, Melbourne. University of Melbourne, 1998.

Mathes, A. (2004). Folksonomies – Cooperative Classification and Communication Through Shared Metadata.

 

Matusiak, Krystyna K. (2006). “Information Seeking Behavior in Digital Image Collections: A Cognitive Approach.” The Journal of Academic Librarianship 32.5 (2006): 479-88. ScienceDirect. 25 July 2006.

Payne, A. (2008). “Unlocking the Archives – Using Technology to Widen Schools’ Access to  The National Archives Collection in the UK.” ABM-utvikling Conference. Grand Hotel, Oslo,

Pharo, Nils. (2008). “Web Documents and Genre.” Digital Documents Lecture. Høgskolen i Oslo, Oslo, Norway. 3 Nov. 2008.

Ruiz, Miguel E., and Pok Chin. (2009). “Users’ Image Seeking Behavior in a Multilingual Tag Environment.” Cross language evaluasion forum. TrebleCLEF Coordination Action, 2009.

Steel, T. (2008) The new cooperative cataloging. Library Hi Tech, 27(1), p.68-77.

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Activity theory is based on the theory of object-driven activity. By creating new objects which are concerns, and originators of attention, effort and meaning; people continually change. The concepts of artifact-mediated and object-oriented action were devised by Leont’ev which explain that human do not respond to an environment directly but by cultural means and signs. There are two generations of activity theory. Firstly, based on Vygotsky, language has been first utilized between adult and child to communicate with each other then reformed child’s activity. Secondly, Leont’ev brought up the dissimilarity between a person action and a group activity, which depicts a contradiction toward the cultural diversity.

To understand the factors that affect an activity, it has been described in three levels: Activity towards an objective performed by a community; activity towards a specific goal by either an individual or a group; and operation structure of an automated activity. Additionally four basic principles have been considered as an integrated system associated with a range of aspects of activity: To be object-oriented. It means that the reality is objective for people and the properties are socially and culturally defined; Internal and external activities are distinct and transformable to each other; Human activity is mediated by tools which are created in an activity development; and development that is a research methodology in the activity theory. It brings active participation with the developmental adjustments of the study contributors.

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