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Battle for Wesnoth is a turn-based strategy game which was released as free software in 2003. The game is easy to install (I tried on Windows XP), and graphic of the game is basic which doesn’t need high requirements for a system.

The graphic is very basic while playing the game but the drawings in between are sort of nice. The hexagonal shape of tiles make them less visible comparison to similar games of this kind that use square tiles.

Player has the opportunity to choose several characters he can move and play strategically to prevent the opponents to kill these characters. These units can be hired with money that is earned by controlling the villages.

The information is clear about whether a move would be successful or not. Statistics about the result of movements and fights are displayed that make it somehow mathematical and boring to pay attention.  Placing the characters is very important in building the strategy. If they are well placed, it would be harder to be under attack by the enemy.

The way text is written is not easy to read. For example, the data available on the right of the screen or help info is hard to distinguish what parts are more important and necessary to apply in the game.

The maps are important to make the game more interesting and strategic. For example the use of forest in a map is very important and affects the way you attack or defend. The choice of units at the beginning of each game is dependent on the map and what sort of land exists. There are lots of parameters to consider that makes it hard to understand what the best strategy is, because each unit has a limited movement each turn and must choose among the possibilities.

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